Posts Tagged ‘Game Impressions’

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Game Impressions: Singularity

August 9, 2010

Introduction

When you “borrow” heavily from two of the most popular and highly acclaimed games in recent history, you have to be prepared for the inevitable comparisons.  If your game does not do the things those games did at least as well if not better, your audience can’t help but notice.  So does Singularity hold up to the big boys it tries to emulate?

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Game Impressions: Alan Wake

July 27, 2010

Introduction

It’s no surprise that I would gravitate towards a game whose first spoken words are “Stephen King.”  But that doesn’t mean I will automatically like it.  Alan Wake is a psychological thriller action adventure game developed by Remedy Entertainment (aka the folks behind the Max Payne series) and published by Microsoft Game Studios.  It follows the story of thriller novelist Alan Wake, whose vacation trip to Bright Falls in the Pacific Northwest is cut short by the disappearance of his wife and the strange, supernatural events surrounding it.  So was the story a sleeper, or did I have no trouble staying A. Wake?

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Game Impressions: LIMBO

July 22, 2010

Introduction

Xbox Live’s Summer of Arcade kicked of this week with the highly anticipated black-and-white puzzle platformer LIMBO. Yes, it’s spelled with all caps… I have no idea why. And having no idea why sums up a lot about this game.

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Game Impressions: Bioshock 2

March 31, 2010

Introduction

Few games make an actual lasting impression on me.  I may enjoy them immensely at the time, and remember them fondly, but press me for details and I won’t be able to produce many.  The original Bioshock is one of those rare gems that captivated my imagination and has stuck with me.  I love the concept, the art deco look, Big Daddies and Little Sisters and madness and mayhem under the sea.  I think my appreciation of it actually rose from the time I wrote the Game Impressions on it to present.  So it was with both longing and trepidation that I approached the release of Bioshock 2.  Could the Electro Bolt plasmid strike twice?

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Game Impressions: Mass Effect 2

March 24, 2010

Introduction

I remember the gaming Fall of 2007 very well.  Bioshock came out on August 21st.    Metroid Prime 3: Corruption came out on August 27th.   Halo 3 came out September 25th.  The Orange Box came out on October 7th.  Call of Duty 4: Modern Warfare came out November 5th.  The first Assassin’s Creed came out November 16th.  Uncharted: Drake’s Fortune came out on November 19th.  Finally, on the same day as the original Rock Band came out, Bioware’s Mass Effect came out on November 20th.  In the span of exactly 3 months, 9 blockbuster titles came out.  It’s enough to make a gamer shout for joy and sob on his joystick all at the same time.

Of those titles, a few had a big effect on me.  I named Portal my Game of the Year, followed closely by Bioshock at #2.  Mass Effect was #7 in my Top 10.   While that might not seem high on my list, a quick look at my achievements shows that I started the game on November 21st, 2007 and completed it on December 5, 2007.  It doesn’t appear by the achievements that I played every day, but in that 15 day span I visited every planet, completed every side quest, and finished the game in just over 40 hours of gameplay.  Given the number of games I buy and never play, or start and never get far into, the fact that I spent 40 hours in 2 weeks on Mass Effect during that crowded Fall season says something about how much I enjoyed the game.

Still, I didn’t really wait with bated breath for Mass Effect 2.  In fact, as soon as it was announced that it would be coming in January, after the holiday release season, I sort of put it out of my mind.  When January came, I saw it on the list of upcoming titles, and it came back to the forefront of my consciousness.  I started reading Mass Effect: Ascension.  I played Mass Effect Galaxy.  I got the first issue of the Mass Effect: Redemption comic.  And I pre-ordered Mass Effect 2 from Gamestop.com, with free shipping.  As the date approached, my anticipation rose and rose, until I regretted that free shipping option I picked.

Thankfully, my game arrived the day after release, and I fired it up that evening.  So do I think Mass Effect 2 is a worthy successor to the original Mass Effect?  Was my heightened anticipation rewarded?

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Game Impressions: Heavy Rain

February 28, 2010

Introduction

By description, Heavy Rain is the type of game to which I would naturally gravitate.  Developer Quantic Dream describes it as interactive drama, which smacks of my love of interactive fiction, choose your own adventures, and point-and-click games.  The game uses a unique control scheme that uses context sensitive actions and quick time events to tell the story of four characters and the mystery of the Origami Killer.  So what’s my take on this new interactive drama?

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Game Impressions: Uncharted 2: Among Thieves

December 10, 2009

Introduction

A couple of months ago, I played Uncharted: Drake’s Fortune for the first time, in anticipation of the then upcoming release of Uncharted 2: Among Thieves.  I liked it, but found that my anticipation of it was better than the reality of it.  (See my Game Impressions.)  Perhaps because it was hyped so well when it was initially released, being an decent exclusive on the underperforming PS3.  So when Uncharted 2: Among Thieves came out to heaps of praise, my BS radar immediately went off.  Could it possibly be as good as described, or was it just another above-average exclusive for the PS3?

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